using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Articy.Unity;
using Articy.Unity.Interfaces;
using Articy.ArticyProject;

public class DialogManager : MonoBehaviour,IArticyFlowPlayerCallbacks
{
    public ISpeak speaker;

    public void OnBranchesUpdated(IList<Branch> aBranches)
    {
        
    }

    public void OnFlowPlayerPaused(IFlowObject aObject)
    {
        
    }
}
